IDT 300x Signature Learning Assignment

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In an ideal Corona world, the above image would reflect the reality of home schooling for kids. Plenty of materials and endless time to dedicate to the young students.

Learning Gap

Although interested in education, most parents lack resources to successfully support their children while learning from home. The main gaps are

  • time: most parents are working and cannot focus on searching learning materials online or stay all the time with their kids to complete exercises
  • materials: high quality materials are rare and often have a price tag. It is difficult to find good apps
  • applications adapted for kids: many parents lack the skill to evaluate quickly if certain applications are designed for kids. Often very well designed apps contain advertisements or hidden costs (traps, especially smaller children might fall into)

SCenario

You are part of a whats app group of (german) parents, searching for home schooling advice due to the closure of public schools. There are regularly held Zoom Meetings, where the current situation is discussed and you have volunteered to do research on behalf of the other parents and present a tool to support the needs. The main channels of contact are:

  • Whatsapp
  • Email
  • Zoom Meetings

Instructional Goal

Your goal is

  • to present a learning solution for the parents of the group
  • roll it out as quickly as possible in all channels and
  • offer advice on how parents can successfully use it immediately to get resources for homeschooling.

Learner Analysis

Parents in search for educational materials and homeschooling advice


Home school made easy with Young teen doing schoolwork at home after UK schools close due to the Coronavirus.
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

Learning Objectives

After completion of this lesson, you will be able to

  1. Define which type of application is Anton and on which platforms it works
  2. Name which content, topics and ages are supported.
  3. Identify the gamification elements in Anton
  4. Find the FAQ for the most common questions.
  5. Create an account in Anton.
  6. Navigate through the course contents.
  7. Take lessons and exercises.
  8. Find the mini games in the app and explain how to use them
  9. Instruct your kids on how to use the app

Infographic

The infographic should raise more attention to the topic in the Whatsapp group, which enables a quick rollout. In addition, it already contains relevant information for the learning objectives, which will be picked up again in the video and the quiz.

Digital Video / Screencast

The screencast explains where you can find the Anton app, what it is, how to create an account and how to browse through the materials and take exercises. In addition, it explains how your kids will earn coins for successful lessons, and how they can spend them on mini games inside the app.

Anton – Check your knowledge

In the short video you learned the basic of the App Anton. Let`s check if you got everything right.

Follow-up Meeting in Zoom

There will be a follow-up meeting in Zoom next Friday, where we can discuss further steps and issues.

Visuals/Media Types

(all media is, unless specified otherwise, licensed under CC BY)

OER Ressources

The following ressources explain in more detail how to use the app and how to set up classrooms and school like environments.

Storyboard

Find all related content and further information in the storyboard document: https://docs.google.com/document/d/13gxuHeunWl_Uibnud-TzWVixFravVeNUQOyKI4tLnlo/ 

Get in touch

I'm always happy to hear from you! Feel free to reach out to me with any questions, comments, or suggestions.

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